SWEATPANTS CONQUISTADOR

2D trailers for VR games don't make a bit of sense at this point.

2D trailers for VR games don't make a bit of sense at this point.

Right off the bat, let me mention that I'm not a game developer, nor am I a games critic by any stretch. I'm a simple gamer and a VR Kool-Aid drinker of first generation. Consumer-ready virtual reality has now been with us for over a year. This October will mark the first anniversary of the launch of the Playstation VR, the last of the three major virtual reality systems on the market. Google's Daydream and Gear VR have some fun and interesting experiences, but let's be honest, they are a mere gateway drug to the more hardcore Vive-Rift-PSVR platform trinity....

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The virtual reality mass adoption paradox.

experience internet irony mass adoption one-by-one paradox virtual reality VR

I must warn you, there's nothing revolutionary or particularly helpful to the advancement of society today, but I've been reflecting on the future of virtual reality, mainly its short-term future, and I've come to a very paradoxical conclusion. I've realized that, even though VR is what's being called the last medium, the culmination of thousands of years of human communications evolution, and even more ironically being the most important social breakthrough since the invention of the world's fastest information sharing network, the internet, Virtual Reality's mass adoption will have to be done through good old fashioned, one-by-one experience of the...

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How Tesla Motors can inspire solving locomotion in VR.

AAA games developers game developers gamers HTC Vive John Carmack locomotion Oculus Rift solving teleportation tower defence virtual reality VR

Virtual Reality is now officially a thing. I mean, an actual consumer thing. Anyone can buy it. It isn't just for NASA and Keanu Reeves anymore. The Rift is two months old now and so is the Vive, or just about. But how long will it be a thing? Is it going to make it, and stick around in our everyday lives? Or is it gonna be a fad, like 3DTVs? The tech is solid, it's a game changer for sure. Yet, everyone seems to agree that VR's killer app isn't born yet. While Google's Tilt Brush might be fun...

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Are we headed towards a two-headsets future?

augmented reality consumer-ready entertainment headsets htc light nimble oculus over-ear style virtual reality

Are we headed towards a two-headsets future?

Mass market VR is coming. Fast. Putting aside Oculus and HTC's recent rollout fumbles, virtual reality is on a fast track to mass adoption and nothing seems to be getting in its way. But I can't help to think that, in the next few years, we are going to witness the absolute quickest miniaturization process in history. Especially as augmented reality starts to gather attention and consumer-ready AR solutions make their way into people's budget planning. That said, AR headsets will have much to gain by going light and nimble. Let's face it, nobody wants to look like a dork in...

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Should Oculus have waited for Touch to launch the Rift?

HTC HTCvive Launch Oculus oculus rift Oculus Touch Palmer Luckey PlayStation VR PSVR Room scale Sony Timing video games virtual reality Vive Zuckerberg

Palmer Luckey’s Oculus has been the VR trendsetter for over four years now. Ever since their original Kickstarter campaign, they have been at the forefront of the VR revival, making us believe again that virtual reality could actually come out of sci-fi and be a real thing. So it was only natural that Oculus be (just) first to market when they introduced the Rift, the first virtual reality product available to the consumer. But was it for the best? The Oculus Rift’s launch from late last month was a relative hit. There were a few snags about delivery times and a...

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